There aren't any particularly innovative mechanics, the level design doesn't stand out, and nothing really encourages players to notice it over the many other PSP racing titles. On the down side, this also makes it really hard for Dirt 2 to stand out because there's nothing original or interesting about it. Players are placed on the track and expected to reach the end there aren't many controls that you need to know aside from accelerate and brake, so it's a very easy game to pick up and play. There aren't any special gimmicks or twists here, and it's fairly simplistic when compared to the console version so don't expect any plots or special abilities. On the surface, Dirt 2 is a fairly average racing game. Unfortunately, this comes at the cost of everything else in the game, and the result is a racing title that veers between mediocre to borderline unplayable. Dirt 2 does its best to give the game a sense of speed. It's not possible to make a PSP game look as good, and since the sense of speed in a racing game is crucial, that requires some clever ideas. It may seem simple enough, but the best racing games have complexity and mechanics far beyond "drive in a circle." It takes a clever developer to make a game on the PSP stand out, especially due to all the technical limitations. The PlayStation Portable is a great system for a lot of genres, but one of the hardest to do well is the racing game.
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